Principal Tools & Pipeline Technical Artist - Unpublished R&D Product
Riot Games, Inc. · Los Angeles, California, US
As a Technical Artist focused on Tools/Pipeline, you’ll employ your expert-level knowledge of 3D tools and problem-solving skills to build tools, maintain pi...
Job description
As a Technical Artist focused on Tools/Pipeline, you’ll employ your expert-level knowledge of 3D tools and problem-solving skills to build tools, maintain pipelines and provide technical support for artists on their most critical missions. You will critique work, mentor fellow Rioters and foster the long-term growth of an ambitious group of artists. As a Principal Technical Artist on an unpublished R&D product, you will architect and lead the end-to-end art production pipeline for an upcoming title moving from prototype through release. You will build best-in-class, scalable art workflows that empower internal teams and external partners to deliver high-quality assets with speed, consistency, and performance integrity. This role sits at the intersection of Art, Engineering, and Design, and is accountable for ensuring that art pipelines are performant, production-ready, and built for scale. You will report directly to the Director of Game Production. Responsibilities: - Architect and maintain scalable art production pipelines across Character, Animation, Environment, UI, and VFX. - Define and uphold technical standards for asset creation, integration, and optimization for game perfo...