Gameplay Network Programmer
Steel City Interactive · GB
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that d...
Job description
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade. SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other. Together we are driven by ambition to bring the world of boxing into a video game like never before. The Role: You are an experienced Gameplay Network Engineer with a strong focus on implementing and optimising replication systems, with experience working on multiplayer titles in Unreal Engine using C++. You’re comfortable working within established networking architectures, contributing to the performance, reliability, and correctness of networked gameplay systems. We’re looking for a talented Engineer to help shape the future of our multiplayer boxing game, Undisputed . As we move to UE5, yo...