Principal Software Engineer, Rendering - Game Tech Group, Unreal Ecosystem
Riot Games, Inc. · Los Angeles, California, US
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Enginee...
Job description
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team objectives. The UnEco (or Unreal Ecosystem) team has an impact on a wide array of topics, including gameplay features, runtime performance, tooling, CI/CD, just to name a few. As a Principal Software Engineer on the UnEco team, you’ll gain organizational alignment by building a strong engineering vision and offering creative solutions to technical problems. They also serve as mentors for engineers, guiding their performance and finding growth opportunities delivering compelling player experiences. Responsibilities: - Be hands-on in development, writing excellent code that sets a high standard for other engineers. - Drive the ideation and process of setting technical direction within the Unreal Ecosystem, including advising leadership on prioritization of work efforts and buy/build decisions for major system components. - Lead the technical execution of multi-month to year-plus work efforts across the business unit, holding teams to established stan...