JobMesh

Principal Technical Artist, Environment - Unpublished R&D Product

Riot Games, Inc. · Los Angeles, California, US

As a Principal Technical Artist, Tools/Pipeline, you’ll help breathe life into the League of Legends universe and other Riot Games content.

Job description

As a Principal Technical Artist, Tools/Pipeline, you’ll help breathe life into the League of Legends universe and other Riot Games content. You’ll employ your expert-level knowledge of 3D tools and problem-solving skills to build tools, maintain pipelines and provide technical support for artists on their most critical missions. You will critique work, mentor fellow Rioters and foster the long-term growth of an ambitious group of artists. As a Principal Environment Technical Artist on the MMO team, you’ll be an architect of our worldbuilding pipeline , defining the core systems that enable environment artists and designers to craft massive, diverse, and immersive spaces. You’ll be a key strategic partner in shaping how the world is built—from high-level tooling philosophy to boots-on-the-ground implementation. This role is central to unlocking scale without compromise , and to making worldbuilding a creative, empowered process for dozens of contributors over many years. You'll partner deeply with Creative Leads, Engineering, and Production to design workflows that amplify art direction , drive efficient content creation, and support modular pipelines across biomes, architecture, te...